Gathering allies across a nation by doing various quests to win their favor might not be the most original idea in RPG history, but it’s acceptable enough. I have no problem with the first part of the game. But when I thought Fable 3 was just getting started, things were over in a flash. I liked Fable 2 because it kept going long after I thought it had reached its peak. The fact that I’ve already beaten this game is the genesis for me writing this post at all. I detail each aspect of the game that infuriates me, and if you’re a fan of the series, or just come here because you like hearing me bitch about stuff, then boy, this is the post for you. It’s a rant of epic proportions clocking in at 2,800 words and counting. I feel so strongly about all the things that are wrong with this game, what you’re about to witness is literally the longest single post in Unreality history. Baking pies is the same mechanic as forging iron, a nobleman is just as uninteresting in appearance and speech as a peasant, and a magic gun kills foes as easily as a regular one. Not bothering to make any of the jobs different from each other, any of the people different from each other, or any of the weapons different from each other. There are virtually no differences in gameplay or features from the last game, the designers not bothering to add new weapon types or spells. Yes, it still had some issues to be resolved, but surely those would at least improve somewhat in the third chapter, right?įable 3 might be one of the laziest games I’ve ever played. It expanded customization, skills, the plot, everything was deeper, richer and had more thought put into it. I liked Fable 2 because it improved over its predecessor. So why then, do I hate, hate, hate this one so much? It’s strange, because in many ways it’s exactly like Fable 2, which I actually chose as my game of the year when it was released.
There is a huge amount of potential for Natal to be used in an RPG series like Fable hopefully it won’t be forced and will only be programmed in because the designers actually want it there to improve gameplay.I just beat Fable 3, one of my most anticipated games of the year, and much to my surprise, I absolutely loathed it. Just what Natal will be used for in Fable 3 is still a big unknown, but if the game ends up forcing people to make chopping motions to chop wood, or the like, that will be disappointing. It also is a scanner of sorts, supposedly able to precisely scan real objects such as people’s faces to log into Xbox Live accounts, and skateboards for use in a game. For example, Natal allows gamers to control a racing game by pretending as if they were holding a wheel, and by moving their feet back and forth to simulate pedals. And that’s just what Natal does, completely gets rid of the controller. Project Natal was unveiled at E3 earlier this year, and is Microsoft’s effort in the new initiative to emulate the sales of the Nintendo Wii by getting rid of the common videogame controller. This would be a good way to let the mainstream know that extra content can be purchased online, just as long as it doesn’t get too deep into micro-transaction territory (i.e horse armor). Examples given for what might be offered were special weaponry priced at around $1 and “journeys” that would unlock new expansion areas. Molyneux reportedly also showed off Milo, the AI experiment and future ruler of time and space.įurther, Molyneux made it known that he intends to integrate an in-game shop into Fable 3, which would allow for seamless DLC purchases. The news came out at a recent lecture of Molyneux’s which took place at the British Academy of Film and Television Arts (BAFTA).
Though the universe already knew that Project Natal was likely to be integrated into Fable 3 somehow, Peter Molyneux has officially confirmed this as fact.
Peter Molyneux has broken down and officially confirmed that Fable 3 will make use of Project Natal.